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CG.Paper
Category
2026
06-02
(论文)[GDC-2016] Rendering Antialiased Shadows with Moment Shadow Mapping
06-01
(论文)[]
05-25
(论文)[2022-EGSR] Spatiotemporal Blue Noise Masks
2025
10-23
(论文)[2008-SIG] Imperfect Shadow Maps for Efficient Computation of Indirect Illumination
10-23
(论文)[2025-EG] Many-Light Rendering Using ReSTIR-Sampled Shadow Maps
10-22
(论文)[2025-SIGC] Neural Importance Sampling of Many Lights
10-22
(论文)[2025-SIGC] Kernel Predicting Neural Shadow Maps
10-03
(论文)[2025-SIG] Vector-Valued Monte Carlo Integration Using Ratio Control Variates
07-09
(论文)[2022-SIG] Generalized Resampled Importance Sampling: Foundations of ReSTIR (实现)
06-25
(论文)[2025-EGSR] Neural Resampling with Optimized Candidate Allocation
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