(论文)[2019-JCGT] Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
DDGI
- 主页,NVIDIA
- 效果上:DDGI + sota glossy ray tracing + deferred shading 可以和 pt 媲美
Introduction
- Probe-based global illumination
- trade off:accuracy、flexibility、performance
- 之前的是针对静态场景、静态光源的预烘焙【计算代价大】,漏光问题
- Real-time GI
- light 的表示
- lightmap representations
- irradiance and radiance probes
- voxelized representations of the scene or lighting information
- light 的表示
- 【TODO】