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2021
07-08
(论文)[2005] Energy redistribution path tracing
07-06
(论文)[2020] Path Differential-Informed Stratified MCMC and Adaptive Forward Path Sampling
06-26
(论文)[2020-SIG] Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints
06-18
阴影算法的实现(SM、PCF、PCSS、VSM)
06-13
GAMES202.闫令琪.14.工业界算法实现
06-10
GAMES202.闫令琪.13.实时光线追踪(2)
05-31
GAMES202.闫令琪.12.实时光线追踪
05-22
GAMES202.闫令琪.11.基于物理的材质与非真实感渲染
05-12
GAMES202.闫令琪.10.基于物理的材质(微表面模型)
05-05
GAMES202.闫令琪.09.实时全局光照(屏幕空间)(SSR)
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